Your mission. Start with a very ordinary thing — a pencil — and build an invention together with Sparky: you add one thing, Sparky adds one thing, always starting with «Yes, and…». After eight turns, name your invention and draw it on a sheet of paper.

The rules of the machine

  1. Every turn keeps everything said so far.
  2. Every turn adds exactly one new thing — and starts with «Yes, and…».
  3. No «no, but…». Ever.

Then: draw it!

Grab a pencil and a sheet. Draw your invention with arrows and little labels, like an inventor's sketch. Show at least three of the things you and Sparky added.

Done? Compare with ideas from the lab — and remember: there is no single right answer.

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