Module 1 in two minutes — script & storyboard

Software on Demand

Software used to be scarce: every feature was a project, every project a queue. That era is ending. A few standard components keep regulating the common business — identity, storage, messaging, compliance — but beyond them, any amount of software can now be produced on the spot, exactly when a question or a workflow demands it.

The worked example below is the whole idea in miniature: a one-paragraph spec — a plain, precise statement of what you want the software to do — and running software seconds later, with no project, no pipeline, no ticket.

The spec one paragraph + end criteria The agent produces the software Running software seconds later — press Run
Software on demand: the queue disappears; the spec becomes the bottleneck.

What This Does to the Profession

You — the manager spec · judgment · acceptance directs Agent · </> Agent · </> Agent · </>
From typing code to directing the crew that does.
BREADTH — architecture · data · UX · ops · domain THE BASICS
The T-shaped agentic engineer: broad by default, deep where it counts.
Classic Why it matters more than ever
Extreme Programming Explained — Kent Beck Short feedback loops are the native rhythm of agentic work
Refactoring — Martin Fowler Behavior-preserving change is THE core move when agents touch legacy code (Module 4)
Domain-Driven Design — Eric Evans The shared, precise language where you, your domain, and your agents meet
Designing Data-Intensive Applications — Martin Kleppmann Data-driven systems: agents thrive on explicit, typed, queryable state
Data Mesh — Zhamak Dehghani Decentralized data ownership — the shape agent-era platforms take
Reactive programming Streams and subscriptions — the way live systems (and this platform) are built

And a league-change warning: the moment you integrate agents into your application, you are building a distributed system — autonomous actors, message passing, eventual consistency, partial failure. That is a very different league from building monoliths, and it is exactly why these foundations are not optional.

What You Will Learn

The standard use cases of agentic engineering — designing something new, refactoring legacy tech, modern software design — each get their own module, and the capstone revisits them end-to-end. Along the way you build the habits that make agents effective: writing down the outcome you want in a form that runs and checks itself — that is what a test is, a very formalized, precise spec (Module 2) — a consistent knowledge base (Module 3), and plans with real end criteria.

1 2 3 4 5 6 7 8 Intro Knowledge TDD Refactoring Context Design Quality Capstone
The journey — you are here.

Worked Example — Software on Demand, Literally

Press Run and watch a spec become running software. Then read the code — this is the level of fluency the whole course assumes you keep.

From a hardcoded list of order lines (product, quantity, unit price), compute revenue per product — group by product, sum units and revenue, sort highest first — and render the result as a data grid with a title showing the product count.

Worked Example 2 — Software on Demand, With a GUI

The same idea, one step further: the spec now asks for an interactive surface — a table of quarterly financials driven by a Year and a Quarter selector. The selection state lives in the mesh; change it and the table recomputes reactively, server-side. The data is a plain hardcoded array — the point is how little stands between the spec and a live, working GUI.

Build an interactive table of quarterly financials over a hardcoded array of three years of quarterly line items — revenue, COGS, OpEx, and a derived net income. Add a Year dropdown and a Quarter dropdown with an All option, and have the grid refilter reactively whenever the selection changes.

Worked Example 3 — The Same Idea at Full Size

The two cells above fit in a paragraph each. Module 1 · Demo — Reinsurance Data Cube is the same claim carried through four prompts against one dataset: build a seeded reinsurance cube, slice it by line of business and year, chart the year-on-year result, then hand the reader two dropdowns and let them slice it themselves. Four prompts, four pieces of working software, no project and no pipeline.

Go there for the part these two cells cannot show: what it looks like when an agent's output has to keep agreeing with itself across several deliveries. Every cell opens with an INPUTS block, and every figure is derived from it — so you can turn one knob and watch which of the four steps move.

(It is also the demo used live in training Slot 1.1, but it is written to be read alone.)


Your turn

Three coding drills, one per weight class — pick yours from Your exercises below and work in your own editable copy:

Prefer writing over coding? The four artefact drills — a rules page, a data model, a testing strategy, a design record — live in Module 1 — Your Turn, a first taste of Module 3 — The Knowledge Base.


Check yourself

Six quick questions on this module — instant feedback, explanations, and a score. Aim for 70%.


Course home · Next: TDD — The Basic Prompting Technique →

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